Senior Applied Research Scientist – Computational Geometry and Meshingmill
Overview
- Added in 30 days
- 664
- At this company, still open
Skills named in this posting
- C++
- Python
Industrial simulation depends on turning product and device geometry into valid, efficient discretizations. This role will advance computational geometry, meshing, simulation-ready representations, and AI-native algorithms for NVIDIA GPU platforms.
We are looking for an applied researcher who can build methods that move design data reliably from CAD to simulation. You will develop geometry, meshing, and discretization algorithms that improve robustness, numerical accuracy, and end-to-end performance across CAE, EDA, semiconductor, and scientific-computing workflows. Join us in reinventing the geometric foundation of engineering simulation!
What you'll be doing:
• Build algorithms for computational geometry, computer-aided engineering and design interoperability, mesh generation, mesh adaptation, spatial data structures, and curved discretization.
• Investigate differentiable geometry, AI-native geometry processing, learning-based meshing and discretization, and design-to-simulation workflows for inverse design, simulation-ready digital twins, and autonomous engineering workflows.
• Explore solver- and hardware-aware geometry and discretization methods that jointly optimize mesh quality, numerical accuracy, robustness, and comprehensive simulation efficiency.
• Define benchmarks for mesh quality, geometry conversion, discretization accuracy, robustness, downstream solver impact, and end-to-end simulation performance.
• Collaborate with teams across Omniverse, OpenUSD, Warp, solver engineering, NVIDIA Research, universities, and industrial partners involved in computer-aided engineering, electronic design automation, chip manufacturing, electronics, and digital twin workflows.
What we need to see:
• PhD or equivalent experience in computer science, computational geometry, scientific computing, graphics, applied mathematics, computational mechanics, engineering, or a related field.
• 5+ years of experience.
• Background in computational geometry, geometry processing, mesh generation, adaptive discretization, CAD and CAE algorithms, or simulation-ready representations with 5+ years proven experience working in computational engineering.
• C++ and Python skills, with experience building algorithms for sophisticated geometry.
• Understanding of boundary representations, topology, mesh quality, discretization error, numerical robustness, and solver requirements, supported by research, software, or industrial impact.
Ways to stand out from the crowd:
• Experience with CAD kernels or formats such as Parasolid, ACIS, Open Cascade, CATIA, NX, Creo, SOLIDWORKS, STEP, IGES, B-Rep, NURBS, or spline-based representations.
• Experience with tetrahedral, hexahedral, polyhedral, anisotropic, adaptive, boundary-layer, curved, or high-order mesh generation.
• Work in isogeometric analysis, remeshing, meshless methods, topology optimization, shape optimization, differentiable geometry, or AI-native mesh generation.
• Experience with geometry repair, feature or simulation-intent recognition, parameterization, persistent correspondence, learning-based geometry representations, GPU spatial algorithms, or solver-aware adaptation.
Apply on the employer's site
Original posting: jobs.nvidia.com
RISC-V ecosystem
NVIDIA Corporation in the RISC-V ecosystem
RISC-V International: Premier Board
Founded in 1993, NVIDIA is an AI computing company. The company is headquartered in Santa Clara, California.
- NVIDIA is bringing CUDA platform support to RISC-V, i.e. allowing a RISC-V CPU to host CUDA GPU applications
- Publicly credited the RVA23 profile as the enabler: "We wouldn't have considered porting CUDA to RISC-V without it"
- Active in RISC-V International profile/standards work and a frequent presence in RISC-V ecosystem coverage
Same employer
More roles at NVIDIA Corporation
Senior LLVM Compiler Engineer
NVIDIA Corporation
China, ShanghaiCompilersSoC / ASICOct 30, 2026Senior Solutions Architect, Generative AI
NVIDIA Corporation
India, BengaluruOct 29, 2026AI Developer Technology Engineer
NVIDIA Corporation
Remote - SwitzerlandRemoteOct 29, 2026- UK, Reading, Remote - Italy, Remote - FranceRemoteFirmwareOct 29, 2026
Director, Networking AI and HPC Clusters Infrastructure
NVIDIA Corporation
Israel, YokneamOct 29, 2026Senior Analytics Engineer, Finance
NVIDIA Corporation
US, CA, Santa ClaraOct 29, 2026