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《灰境行者》-资深技术美术 TA(场景向)

Tencent Technology (Shenzhen) Co., Ltd.

上海Posted Oct 26, 2026
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1.场景渲染效果优化:负责游戏场景的材质、Shader、光照、后处理等全链路渲染效果调优,在保证高品质视觉表现的同时,持续提升运行性能与稳定性; 2.性能分析与优化:基于渲染管线的特点,进行 CPU / GPU / 内存的系统性性能剖析,建立性能监控体系并推动优化落地,确保帧率与画面稳定性达到项目目标; 3.Shader 开发与调试:编写与优化 HLSL/GLSL 或引擎内自定义节点,解决复杂材质需求。利用 RenderDoc、Unreal Insights 等工具分析 GPU 耗时,定位并修复渲染瓶颈; 4.美术资源规范化:制定场景美术资源生产标准与质量规范,包括 LOD 体系、贴图压缩格式、面数控制、资源命名与目录结构等,并开发自动化检测与优化工具; 5.跨团队协作:与关卡、美术、程序团队紧密配合,解决场景开发过程中的各类技术美术问题,推动技术方案从设计到落地的完整闭环。 1.经验:至少 3 年以上游戏行业技术美术(TA)从业经验,完整参与过至少一个商用量产项目的场景渲染管线搭建与优化; 2.技术基础:熟练掌握 Unreal 引擎,具备扎实的计算机图形学基础,熟悉 PBR 理论、常见光照模型及延迟渲染管线; 3.Shader 能力:熟练掌握 HLSL 或 GLSL,能够独立编写结构清晰、性能合理的 Shader 代码; 4.性能分析能力:熟悉主流性能分析工具(Profiler、RenderDoc、Unreal Insights 等),能系统性地完成性能定位、分析及优化。

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Original posting: careers.tencent.com

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RISC-V ecosystem

Tencent Technology (Shenzhen) Co., Ltd. in the RISC-V ecosystem

RISC-V International: Premier TSC

Tencent Holdings Ltd. is a Chinese multinational technology and entertainment conglomerate and holding company headquartered in Shenzhen.

  • Tencent joined RISC-V International as China pushed for open-instruction-set alternatives (widely reported)
  • Its TencentOS Tiny IoT operating system is used on RISC-V MCUs, e.g. tutorials pairing TencentOS Tiny with the GD32V RISC-V MCU
  • Also participates in Chinese RISC-V community events such as the RISC-V Forum in Shenzhen

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