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Technology Platform-UE5引擎研发工程师-(渲染效果)

Tencent Technology (Shenzhen) Co., Ltd.

深圳Posted Oct 8, 2026
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1.负责全局光照(GI)系统的前沿技术预研与工程落地,包括实时GI与离线烘焙方案; 2.设计并实现光照烘焙管线,优化Lightmap质量、烘焙效率与内存占用; 3.开发高品质渲染效果,包括体积光、AO、反射探针、间接光照等; 4.持续追踪学术界与工业界最新成果(SIGGRAPH/GDC/Eurographics),主导前沿技术的原型验证与产品化落地; 5.与美术团队紧密配合,制定光照工作流与场景表现标准。 1.5年以上3D引擎开发经验,精通UE或Unity引擎光照与渲染模块; 2.扎实的数学基础(球谐函数、蒙特卡洛积分、辐射度量学); 3.深入理解全局光照理论(Path Tracing、Radiosity、Light Probe等); 4.熟悉GPU/CPU架构,具备Shader开发与优化能力(HLSL/GLSL/Metal); 5.有Lightmap烘焙管线或实时GI系统开发经验; 6.有将前沿图形学技术(如Lumen、DDGI、ReSTIR、Surfel GI、Neural Radiance等)从论文/原型落地到实际项目的成功经验,能独立完成"论文复现→工程适配→性能调优→产品上线"全流程; 7.有移动端光照适配经验者优先;有UE5 3A级PC端游戏开发经验者更佳; 8.有AI辅助编程实践经验,具备AI工程化落地的系统性方法论者加分。

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Original posting: careers.tencent.com

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RISC-V ecosystem

Tencent Technology (Shenzhen) Co., Ltd. in the RISC-V ecosystem

RISC-V International: Premier TSC

Tencent Holdings Ltd. is a Chinese multinational technology and entertainment conglomerate and holding company headquartered in Shenzhen.

  • Tencent joined RISC-V International as China pushed for open-instruction-set alternatives (widely reported)
  • Its TencentOS Tiny IoT operating system is used on RISC-V MCUs, e.g. tutorials pairing TencentOS Tiny with the GD32V RISC-V MCU
  • Also participates in Chinese RISC-V community events such as the RISC-V Forum in Shenzhen

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