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《逆战:未来》高级技术美术(渲染)

Tencent Technology (Shenzhen) Co., Ltd.

深圳Posted Oct 26, 2026
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1.和美术人员,引擎程序员一起设计渲染方案,编写Shader,实现美术效果; 2.为场景和角色美术搭建Lookdev环境,确保美术资产在不同光照环境下的效果表现; 3.研究业内新图形技术(Postprocess、Shader、VFX等)并结合项目需求,推动方案整合; 4.创建可视化原型来验证艺术方向和效果,并推动技术方案设计; 5.提供开发过程中和美术制作相关的解决方案; 6.优化美术pipeline,并开发工具提高美术工作流效率支持美术和开发团队,解决生产中遇到的问题; 7.设计美术资源规范,确保引擎规范的执行; 8.编写并维护技术文档,向美术推广新工具和最佳实践; 9.面对紧张的交付节点,平衡产出效率和质量。 1.3年以上游戏项目经验;有至少一个成功上线项目 ,同时具备端游手游经验者优先; 2.熟悉色彩和物理灯光相关知识,了解PBR理论; 3.具备图形学基础,及高等数学知识; 熟悉实时渲染管线; 4.熟练掌握GLSL, HLSL, CG等至少一门Shader编程语言; 5.熟悉OpenGL ES及当前移动平台上的技术限制者优先; 6.精通Unreal或Unity引擎的灯光渲染模块; 7.精通DCC软件(3dsmax/Maya,SD/SP等); 8.良好的书面和口头沟通能力; 9.良好的审美和逻辑思维能力,独立解决问题的能力; 10.良好的英语水平,可以流畅阅读英文技术文档及论文。

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Original posting: careers.tencent.com

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RISC-V ecosystem

Tencent Technology (Shenzhen) Co., Ltd. in the RISC-V ecosystem

RISC-V International: Premier TSC

Tencent Holdings Ltd. is a Chinese multinational technology and entertainment conglomerate and holding company headquartered in Shenzhen.

  • Tencent joined RISC-V International as China pushed for open-instruction-set alternatives (widely reported)
  • Its TencentOS Tiny IoT operating system is used on RISC-V MCUs, e.g. tutorials pairing TencentOS Tiny with the GD32V RISC-V MCU
  • Also participates in Chinese RISC-V community events such as the RISC-V Forum in Shenzhen

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